

#Goose goose duck update
Other Notes: The fourth map, released on in update 0.99.7, part of the Victorian Era.ĭucks get either Chandelier or Poison Water Pump, never both. Sabotages: Lights, Doors, Fire, Poison Water Pump, Chandelier This room triggers completely at random and has nothing to do with your role and/or whether you’ve been sneezed on by the Pigeon. The shuttle activation task is in Departure Bay, and the Teleporter activation task is in Teleporter. These must be activated before they can be used.

You can check the status of the teleporter from the Loading Bay. The vent on the shuttle is not connected to any other vents.Īvoid going onto either shuttle platform – as you will get run over when the shuttle comes in from the other side.īe careful when using the shuttle – as you will die if the shuttle sabotage is not fixed.īe careful when using the teleporter – as there is a variable chance you will die when it’s sabotaged. In order, Lights (Electrical), Engines (Engines), Communications (Bridge), Life Support (Medical), Teleporter (Security), Shuttle (Departure Bay) Task to activate (Bridge) and where they can be used (Security).ĭucks either get Shuttle or Teleporter, never both. Task to activate, where they can be used (both in Security), and what you can see on cams.
#Goose goose duck full
You and your companions could also solve the mystery at Mallard Manor or pave the same streets as Duck the Ripper. CollideDUCKScope LIVE on Twitch Playing Goose Goose DUCK with a lobby full of Cool Motha FLOCKERS If YOU are watching this video and would like to come Pla. Keep an eye out for those malicious Mallards, who are out to get you and your team. Other Notes: The original map, part of the Space Era. Goose, goose, DUCK You and your crew on the SS Mother Goose must work together to keep your ship in tip-top shape during your long interplanetary quest. Sabotages: Lights, Reactor, Doors, Communications, Life Support Other Notes: Anything else about the map that is worth mentioning. Important Notes: Crucial information not covered by any category above. Map Hazard(s): Ways you can die on the map besides being directly killed by another player. Vents/Snoop Locations: Number of each and how they interact. Sabotages: Which sabotages can be activated on the map. Below is a breakdown defining the basic categories of what I’m covering:īutton/Bell Location: Where you go to call an emergency meeting.Ĭameras/Intercom: Whether there are cameras and/or intercoms on the map. This guide is primarily meant for new players, or as a quick reference, as you should learn most of what’s provided for a given map after playing that map for an hour or two. There are a variety of maps in Goose Goose Duck, and there are several differences about each of them besides how they look or what tasks they have. Includes information about what is unique to each map including vent maps/snoop locations, sabotages and where they’re activated, and the locations of map hazards.
